{"id":77,"date":"2006-02-23T13:48:22","date_gmt":"2006-02-23T18:48:22","guid":{"rendered":"http:\/\/www.animagnum.net\/blog\/?p=77"},"modified":"2006-02-23T13:48:22","modified_gmt":"2006-02-23T18:48:22","slug":"animal-crossing-wild-world-of-warcraft","status":"publish","type":"post","link":"https:\/\/animagnum.com\/?p=77","title":{"rendered":"Animal Crossing: Wild World &#8230;of Warcraft"},"content":{"rendered":"<p>My <a href=\"http:\/\/www.mime.indiana.edu\">graduate department<\/a> has established a guild on the Drak&#8217;thul server appropriately named &#8220;Mimesters.&#8221; We have a lot of fun though our levels are continually growing farther apart. It&#8217;s sad, but all the more reason to play I suppose. I enjoy playing the game now more than I ever have before. Sure, it&#8217;s a lot of mindless adventuring from point A to point B, but it&#8217;s a rewarding experience in the end.<\/p>\n<p>One interesting observation I&#8217;ve made while playing WoW is that the models &#8212; buildings and characters &#8212; are VERY low-poly. Just for a point of reference, low-poly models contain less geometry than a high-poly model (i.e., a six-sided die or cube vs. a twelve-sided die or dodecahedron).  It&#8217;s almost like <a href=\"http:\/\/www.blizzard.com\">Blizzard<\/a> corralled some of the models from <a href=\"http:\/\/blizzard.com\/war3\/\">Warcraft III<\/a> and just ported them over to the new game. This is not to say that low-polygon models are &#8220;bad&#8221; just as low-resolution images could be considered to have minimal detail. The textures more than make up for the 3D and from a technical standpoint it&#8217;s quite amazing what Blizzard has accomplished. <\/p>\n<p>Speaking of low-poly models and mindless fun, I&#8217;ve also been playing a bit of <a href=\"http:\/\/www.animal-crossing.com\/wildworld\/\">Animal Crossing: Wild World<\/a> for the DS.  It&#8217;s not a very time intensive game if you don&#8217;t want it to be.  Cheating by changing the DS time spoils the game and those who partake in this wretched activity (almost everyone I know who&#8217;s played it) will face the consequences in this life or the next.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>My graduate department has established a guild on the Drak&#8217;thul server appropriately named &#8220;Mimesters.&#8221; We have a lot of fun though our levels are continually growing farther apart. It&#8217;s sad, but all the more reason to play I suppose. I enjoy playing the game now more than I ever have before. Sure, it&#8217;s a lot [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[4],"tags":[],"_links":{"self":[{"href":"https:\/\/animagnum.com\/index.php?rest_route=\/wp\/v2\/posts\/77"}],"collection":[{"href":"https:\/\/animagnum.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/animagnum.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/animagnum.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/animagnum.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=77"}],"version-history":[{"count":0,"href":"https:\/\/animagnum.com\/index.php?rest_route=\/wp\/v2\/posts\/77\/revisions"}],"wp:attachment":[{"href":"https:\/\/animagnum.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=77"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/animagnum.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=77"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/animagnum.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=77"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}