{"id":79,"date":"2006-03-02T13:51:31","date_gmt":"2006-03-02T18:51:31","guid":{"rendered":"http:\/\/www.animagnum.net\/blog\/?p=79"},"modified":"2006-03-02T13:51:31","modified_gmt":"2006-03-02T18:51:31","slug":"midway","status":"publish","type":"post","link":"https:\/\/animagnum.com\/?p=79","title":{"rendered":"Midway"},"content":{"rendered":"<p>Tuesday I went to Midway Games&#8217; offices in Chicago for a portfolio review.  In addition to looking at my stuff, the guy I spoke with let me know about the software and techniques I should be implementing in my models in order to find a job in the field.  He emphasized working with next-generation tools as opposed to current gen programs.  This isn&#8217;t much of an option for me, but I can at least try to use what I have to fake some of the stuff he mentioned.  Newer game engines can support models with a slightly higher poly count as well as additional materials like specular maps and normal maps.  Some of this stuff can be generated in Maya and then baked into a color texture.  It&#8217;s not as pretty but it&#8217;s easier than trying to simulate the lighting effects in Photoshop.<\/p>\n<p>I was happy to discover that a game artist&#8217;s porfolio doesn&#8217;t have to be huge in order to get a job.  Just a simple portfolio with a few scenes is sufficient as long as these things show comprehension of the skills the company wants.  Simple websites are also preferred.  There is no reason to have a giant Flash-extravaganza if you aren&#8217;t trying to get a job that requires Flash.  Just a simple image gallery is fine.<\/p>\n<p>Visiting Midway Games was a great experience and I&#8217;ll jump at the chance to do something like this again.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Tuesday I went to Midway Games&#8217; offices in Chicago for a portfolio review. In addition to looking at my stuff, the guy I spoke with let me know about the software and techniques I should be implementing in my models in order to find a job in the field. He emphasized working with next-generation tools [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[4],"tags":[],"_links":{"self":[{"href":"https:\/\/animagnum.com\/index.php?rest_route=\/wp\/v2\/posts\/79"}],"collection":[{"href":"https:\/\/animagnum.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/animagnum.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/animagnum.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/animagnum.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=79"}],"version-history":[{"count":0,"href":"https:\/\/animagnum.com\/index.php?rest_route=\/wp\/v2\/posts\/79\/revisions"}],"wp:attachment":[{"href":"https:\/\/animagnum.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=79"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/animagnum.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=79"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/animagnum.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=79"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}