Animal Crossing: Wild World …of Warcraft
February 23rd, 2006 by RoryMy graduate department has established a guild on the Drak’thul server appropriately named “Mimesters.” We have a lot of fun though our levels are continually growing farther apart. It’s sad, but all the more reason to play I suppose. I enjoy playing the game now more than I ever have before. Sure, it’s a lot of mindless adventuring from point A to point B, but it’s a rewarding experience in the end.
One interesting observation I’ve made while playing WoW is that the models — buildings and characters — are VERY low-poly. Just for a point of reference, low-poly models contain less geometry than a high-poly model (i.e., a six-sided die or cube vs. a twelve-sided die or dodecahedron). It’s almost like Blizzard corralled some of the models from Warcraft III and just ported them over to the new game. This is not to say that low-polygon models are “bad” just as low-resolution images could be considered to have minimal detail. The textures more than make up for the 3D and from a technical standpoint it’s quite amazing what Blizzard has accomplished.
Speaking of low-poly models and mindless fun, I’ve also been playing a bit of Animal Crossing: Wild World for the DS. It’s not a very time intensive game if you don’t want it to be. Cheating by changing the DS time spoils the game and those who partake in this wretched activity (almost everyone I know who’s played it) will face the consequences in this life or the next.